Tuesday & Thursday
1:15-2:30 PM
028 Franklin Center

Timothy Lenoir
Kimberly J. Jenkins Chair in
New Technologies & Society
lenoir@duke.edu

223 Franklin Center
919-668-1952 (office)
Office hours: MW 1-5pm

 

 




Selected Texts:



ISIS 210. How They Got Game. History and cultural impact of interactive simulations and video games. Evolution of computer and video game design from its beginnings to the present: storytelling, strategy, simulation, sports, 3D first-person games. Cultural, business, and technical perspectives. Insights into design, production, marketing, and socio-cultural impacts of interactive entertainment and communication. Instructors: Conway, Lenoir


Under The Armor
a machinima piece by Chris Moore & Peter North - Under the Armor is a machinima piece about player behavior in MMORPGs. Several famous psychological experiments are recreated in the game World of Warcraft, and the results are discussed between two players of the game. Experiments on conformity by Stanley Milgram, and the famous “Prisoners’ Dilemma” were adapted and recreated in the virtual world. The dialogue includes analyses of conformity, identity, cooperation, trust, revenge, and inhibition within the virtual universe. Be sure to check out the music video during the credits.


Gender-Neutral Pac-Person
an experiment in game programming by Jinghui Lim - Gender-Neutral Pac-Person was developed as an experiment in game programming with the aim of going through the process of designing, developing, and coding a full game to gain a deeper understanding of the game development process. Currently, the game is merely a prototype that demonstrates some functionality, and many extensions are possible. The program, code documentation, user's manual, project review and sample level files are available at the project site.


Pocket Fun & Pocket FallDown
a mini-documentary and mobile game by Ali Chhotani, Doug Kim, and Zach Marshall - This team produced both a mini-documentary entitled Pocket Fun which explores the appeal of mobile gaming, the economic impact of the mobile gaming market, and the developmental process of a mobile game, in addition to developing a java-based mobile game, Pocket FallDown. These can be found at the following project site.

 

For more information about these class projects, please contact the course instructors.